Mastering Complex Colliders in Unity – A Guide to Polygon Collisions

Mastering Complex Colliders in Unity – A Guide to Polygon Collisions

How to DETECT COLLISIONS BETWEEN OBJECTS in Unity – COLLISIONS AND TRIGGERS

This short is an extract of “How to DETECT COLLISIONS BETWEEN OBJECTS in Unity – COLLISIONS AND TRIGGERS”, you can watch the full video here: https://youtu.be/DAdvNQyqQiU

In this NEW Unity tutorial, we are going to learn how to detect collisions between objects in our game in Unity.

To do this, we are going to set up in the Unity UI the components RigidBody and Collider to the different GameObjects that will collide. We need to understand there are 2 different types of collisions:
-Collisions, the objects react to the physics as in the real world.
-Triggers, the objects don’t react to the Unity physics engine.

Independent of the collision type, we have 3 different phases to analyze:
-CollisionEnter when the collision is detected and starts
-CollisionStay meanwhile the collision is in progress
-CollisionExit when the collision finishes

For this Unity tutorial we rely on previous videos:

✅ How To SLOW DOWN TIME in Unity – Change time scale to SPEED UP or SLOW MOTION effect

I’ll explain in detail how to do this and show you all the tips and tricks I know in Unity!!!

Have a nice day Unity developer!

❗️KEEP LEARNING about Unity for beginners or advanced users❗️
https://www.youtube.com/playlist?list=PLjQFtm3o3dPvyUHUJPERHKkwVb0j3j_jP

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